The second, in 2830, was the WHM-6K which removed the machine guns for a pair of heat sinks. The first, in 2825, was the WHM-6L, which dropped the machine guns for a pair of flamers. Early in the Succession Wars, either as repairs, or preference, a few variants showed up. After the Exodus, it appears that the Inner Sphere was left with only the -6R models (the -6Rk was a rare Kurita command variant). An endo-steel skeleton was utilized and thirteen tons of standard plate provided protection in a 9, 33/10, 22/8, 20, 28 pattern. ![]() ![]() A heat sink was removed to add CASE for the ammunition. The WHM-7A upgrades the Particle Cannons to extended-models, swaps the small lasers for pulses, and drops the machine guns for paired medium lasers in the center torso. In 2761, the Royal regiments received an upgrade to the -6Rb model. Fifteen double-strength heat sinks provide most of the heat dissipation needed, while any remaining weight went into additional armor, though exact allocation is unknown. First seen in battle on Fallon II in 2729, the WHM-6Rk upgrades the engine to a 350-rated extralight engine, giving this variant speeds similar to the Star League Excalibur. The next variant showed up in the waning days of the Star League. Armor was replaced with an equal weight of ferro-fibrous, which was laid out in a 9, 25/9, 20/8, 20, 20 pattern. Artemis IV was added to the SRM pack, possibly one of the first designs to carry a full-production model (Artemis IV was perfected in 2598). This differed from the base model by dropping a heat sink and replacing the rest with double-strength models. It didn’t take long for an upgrade to appear. Eighteen heat sinks struggle with the full heat load, though that is a usual complaint for early designs. One ton of ammunition feeds the SRM pack and a full ton of ammo was allocated for the machine guns, stored in the center torso. Weapons consisted of a Particle Cannon in each arm, a medium and small laser in each side torso, a 6-pack SRM launcher in the right torso, and a machine gun in each side torso. Ten tons of armor give 73% of maximum protection laid out in a 9, 22/9, 17/8, 20, 15 pattern (head, center front/rear, side front/rear, arms, legs respectively). The resulting Warhammer quickly and almost completely supplanted the prior two designs.Įntering service in 2515, the WHM-6R uses a VOX 280-rated engine to give it ground speed equal to the earlier BattleAxe. ![]() So much so, that when asked to make a similar design, StarCorps apparently decided that Achernar should be very flattered, and imitated both designs, much to Achernar’s despair. First in 2459, the BattleAxe, then in 2475, the Hammerhands. ![]() Instead, they built the first two designs for the Davions. They were not the creators of the Warhammer, per se. One variant appears in the New Tech, New Upgrades section of the 3145 Record Sheets.Īccording to the proverb, “Imitation is the sincerest form of flattery.” The story behind the Warhammer begins with Achernar BattleMechs in the Federated Suns. The Warhammer premiered in the old Technical Readout: 3025, and since has appeared in the original Technical Readout: 3050, as well as Project Phoenix, 3039, 3075, 3085, 3085: Supplemental, Operation: Klondike, Experimental Technical Readout: Gladiators, and Era Report: 2750. (“No Whammy, No Whammy, No Whammy!”) It even once served as the personal ride of Natasha Kerensky. It would not surprise me if some commanders hearing that an enemy heavy had been detected had quoted the old game show, Press Your Luck. It is also the name of a 70-ton BattleMech with a long pedigree, and a fierce reputation. Also has a science-fiction derivative with the appellation 40,000, though I still don’t understand the appeal. A fantasy game, in the form of both roleplaying and tabletop. Perhaps the most prominent example being the one used by Thor (Mjolnir). A one-handed hammer strengthened for use in battle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |